,This flowchart is intended to make tracking Dying rules and conditions easier while using the Forge System.
Start this flowchart when you are reduced to 0 hit points.
[[I am at 0 hit points.->Instant Death]]Did you take damage in a single attack that is at least double your full health hit points?
[[Yes.->Instant Death Next]]
[[No.->Initiative]]Your turn moves to before that which reduced you to 0 hit points.
[[Continue.->Nonlethal]]Did you take any nonlethal damage?
[[Yes.->Nonlethal, Conditions]]
[[No.->Lethal, Conditions]]You are Dead.You gain the Unconscious condition. You possibly gain the Prone condition depending on circumstances.
Your turn ends.
[[Continue->Nonlethal, Hit Points]] at the start of your next turn.Are your hit points above 0?
[[Yes.->Nonlethal, Recovery]]
[[No.->Nonlethal, Maintain]]You lose the Unconscious condition. You can act as normal.
(Remember, you might have the Prone condition!)
[[Restart->Instant Death]] only if you are reduced to 0 hit points.You continue with the Unconscious condition for 1d4 hours, rolled only once. You only lose the condition after that time has passed or if your hit points increase.
Your turn ends.
At the start of your next turn, select the statement that is true.
[[Your hit points have increased above 0.->Nonlethal, Recovery]]
[[The 1d4 hours have passed.->Nonlethal, Recovery]]
[[Neither of the above.->Nonlethal, Maintain]]You gain the Unconscious condition. You possibly gain the Prone condition depending on circumstances.
Was the attack that brought you to 0 hit points a critical hit?
[[Yes.->Dying 2, Start]]
[[No.->Dying 1, Start]]You are at Dying 1 and Unconscious. You might be Prone.
[[Continue->Dying 1]] at the start of your next turn. Remember your initiative has changed to before that of whatever reduced you to 0 hit points.You are at Dying 2 and Unconscious. You might be Prone.
[[Continue->Dying 2]] at the start of your next turn. Remember your initiative has changed to before that of whatever reduced you to 0 hit points.Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 1, Hit Points]]
[[You are stable.->Dying 1, Stable]]
[[You took damage after gaining the Dying 1 condition.->Dying 2, Other]]
[[None of the above are true.->Dying 1, Other]]You are at Dying 1 and Unconscious. You are not stable.
You must make a Flat DC check.
The DC is equal to 10 - your Constitution Modifier. See below for examples.
[[Critical Success.->Dying 1, Critical Success]]
[[Sucess.->Dying 1, Success]]
[[Failure.->Dying 1, Failure]]
[[Critical Failure.->Dying 1, Critical Failure]]
Constitution Modifier | Flat DC
-5 | 15
-4 | 14
-3 | 13
-2 | 12
-1 | 11
0 |10
+1 | 9
+2 | 8
+3 | 7
+4 | 6
+5 | 5
A natural 20 is automatically a critical success and a natural 1 is automatically a critical failure.You are at Dying 1 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 1]] at the start of your next turn.Your Dying value is reduced to 0. You lose the Unconscious condition. You can act as normal.
(Remember, you might have the Prone condition!)
[[Restart->Instant Death]] only if you are reduced to 0 hit points.You are at Dying 3 and Unconscious. You are not stable.
Your turn ends.
[[Continue->Dying 3]] at the start of your next turn.You are at Dying 2 and Unconscious. You are not stable.
Your turn ends.
[[Continue->Dying 2]] at the start of your next turn.You are at Dying 1 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 1, Success Next]] at the start of your next turn.Your Dying value is reduced to 0. You lose the Unconscious condition. You have 1 action this turn.
(Remember, you might have the Prone condition!)
[[Restart->Instant Death]] only if you are reduced to 0 hit points.Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 1, Success Hit Points]]
[[You took damage after the Flat DC check.->Dying 2, Other]]
[[Neither of the above are true.->Dying 1, Success Other]]Since neither of the other options were true, you will gain 1 hit point in 1d4+2 hours unless you take damage or gain hit points before the.
[[Continue.->Dying 1, Success]]Your Dying value is reduced to 0. You lose the Unconscious condition. You can act as normal.
(Remember, you might have the Prone condition!)
[[Restart->Instant Death]] only if you are reduced to 0 hit points.Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 2, Hit Points]]
[[You are stable.->Dying 2, Stable]]
[[You took damage after gaining the Dying 2 condition.->Dying 3, Other]]
[[None of the above are true.->Dying 2, Other]]You are at Dying 2 and Unconscious. You are not stable.
You must make a Flat DC check.
The DC is equal to 10 - your Constitution Modifier. See below for examples.
[[Critical Success.->Dying 2, Critical Success]]
[[Sucess.->Dying 2, Success]]
[[Failure.->Dying 2, Failure]]
[[Critical Failure.->Dying 2, Critical Failure]]
Constitution Modifier | Flat DC
-5 | 15
-4 | 14
-3 | 13
-2 | 12
-1 | 11
0 |10
+1 | 9
+2 | 8
+3 | 7
+4 | 6
+5 | 5
A natural 20 is automatically a critical success and a natural 1 is automatically a critical failure.You are at Dying 2 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 2]] at the start of your next turn.You are at Dying 1 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 1]] at the start of your next turn.You reach Dying 4. You are Dead.You are at Dying 1 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 1]] at the start of your next turn.You are at Dying 2 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 2, Success Next]] at the start of your next turn.You are at Dying 3 and Unconscious. You are not stable.
Your turn ends.
[[Continue->Dying 3]] at the start of your next turn.Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 2, Success Hit Points]]
[[You took damage after the Flat DC check.->Dying 3, Other]]
[[Neither of the above are true.->Dying 2, Success Other]]You are at Dying 1 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 1]] at the start of your next turn.Since neither of the other options were true, you will gain 1 hit point in 1d4+2 hours unless you take damage or gain hit points before the.
[[Continue.->Dying 2, Success]]Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 3, Hit Points]]
[[You are stable.->Dying 3, Stable]]
[[You took damage after gaining the Dying 3 condition.->Dying 3, Damage]]
[[None of the above are true.->Dying 3, Other]]You are at Dying 2 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 2]] at the start of your next turn.You reach Dying 4. You are Dead.You are at Dying 3 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 3]] at the start of your next turn.You are at Dying 3 and Unconscious. You are not stable.
You must make a Flat DC check.
The DC is equal to 10 - your Constitution Modifier. See below for examples.
[[Critical Success.->Dying 3, Critical Success]]
[[Sucess.->Dying 3, Success]]
[[Failure.->Dying 3, Failure]]
[[Critical Failure.->Dying 3, Critical Failure]]
Constitution Modifier | Flat DC
-5 | 15
-4 | 14
-3 | 13
-2 | 12
-1 | 11
0 |10
+1 | 9
+2 | 8
+3 | 7
+4 | 6
+5 | 5
A natural 20 is automatically a critical success and a natural 1 is automatically a critical failure.You reach Dying 4. You are Dead.You reach Dying 4. You are Dead.You are at Dying 3 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 3, Success Next]] at the start of your next turn.You are at Dying 2 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 2]] at the start of your next turn.Select the statement that is true. If more than one is true, start at the top and use the first statement that is true.
[[Your hit points are above 0.->Dying 3, Success Hit Points]]
[[You took damage after the Flat DC check.->Dying 3, Success Damage]]
[[Neither of the above are true.->Dying 3, Success Other]]You are at Dying 2 and Unconscious. You are stable.
Your turn ends.
[[Continue->Dying 2]] at the start of your next turn.You reach Dying 4. You are Dead.Since neither of the other options were true, you will gain 1 hit point in 1d4+2 hours unless you take damage or gain hit points before the.
[[Continue.->Dying 3, Success]]